Hilarious Minds

Game Design Workshop

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Game Design Workshop

Are you ready to dive into the thrilling world of game design? If you’ve ever dreamed of creating your own virtual worlds, characters, and interactive experiences, this is your chance!

Hilarious Minds invites you to our highly anticipated upcoming event focused on Game Design – an exciting opportunity for aspiring game developers of all ages.

Learnings You Get

Schedule Day 1

Topic: Game Design Principles

This session will introduce you to essential Game Design Principles. Learn about game elements, design processes, player-centered approaches, and ethical considerations. Engage in an interactive Q&A and kickstart your game development journey.

Course Overview (10 minutes)

Introduction to the workshop structure and objectives.

Session 1: Introduction to Game Design Principles (1.5 hours)

Lecture

  1. Definition of Game Design (15 minutes)
  2. Elements of Game Design (30 minutes)
  3. Game Design Process (25 minutes)
  4. Player-Centered Design (20 minutes)
  5. Designing for Different Platforms (15 minutes)
  6. Ethical Considerations in Game Design (10 minutes)

Interactive Q&A (10 minutes)

Engage participants in a discussion and answer questions related to the lecture.

Schedule Day 2

Topic: Creating a Space Mission Shooting Game with Clickteam Fusion

This session will introduce you to essential Game Design Principles. Learn about game elements, design processes, player-centered approaches, and ethical considerations. Engage in an interactive Q&A and kickstart your game development journey.

Course Overview (10 minutes)

Recap of Day 1 and introduction to Day 2’s hands-on workshop.

Session 2: Creating a Space Mission Shooting Game with Clickteam Fusion (1.5 hours)

Lecture

1. Setting Up the Project (20 minutes)
○ Creating a new project, importing assets.

2. Building the Player Character (30 minutes)
○ Designing the player’s sprite, setting up movement.

3. Creating Enemies (20 minutes)
○ Designing enemy sprites, basic AI behavior.

4. Shooting Mechanics (20 minutes)
○ Adding shooting behavior to the player.

5. Level Design (15 minutes)
○ Creating a simple level layout.

6. Scoring and Win Condition (10 minutes)
○ Implementing scoring and a win condition.

7. Testing and Iteration (20 minutes)
○ Playtesting the game, refining mechanics.

Interactive Q&A (10 minutes)

Engage participants in a discussion and answer questions related to the lecture.

$100 / Workshop

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